Ashura dnd d&d 5e monster for fern flower press fern flower press fernflowerpress.com - Huge fiend demon multi-faced multi-armed spirit custom stat block for Dungeons and Dragons battlefield encounters, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore.

ASHURA

A warlike spirit, a multi-faced, multi-armed demon that embodies rage and battle.
Type: Huge fiend (demon), chaotic neutral Habitat: Battlefields Region: Japan

Lore

Ashura is a ferocious warrior-god rooted in a demonic essence. Legends paint him as a red-skinned giant with three faces and six arms. He wears light garb-a short cloak, a celestial mantle, pleated skirt-trousers, chest and wrist ornaments, and plain wooden sandals. Each of his three heads shows a different core emotion. The center face conveys quiet remorse and sorrow, hinting at a buried potential for awakening. The right face bristles with indignation, lip bitten in barely restrained fury. The left face seethes with resentment and envy-the deep source of Ashura's endless rage.

Ashura is smart enough for battlefield strategy, yet pride, jealousy, and wrath smother that intellect. He distrusts even allies, since another's success instantly breeds suspicion.

In combat he marries speed and agility to the reach of six limbs. His upper hands wield sun and moon disks: the sun disk unleashes fiery, plasma-like arcs, while the moon disk freezes and slows. The middle hands work a bow and arrows, pinning foes at range.

The lower hands are often clasped in the gassho prayer mudra, leaving him a symbolic path to redemption. The more wounds he takes, the faster and stronger he becomes; the inner mantra "I'm hurt, therefore wronged" turns pain into fuel for rage. A mask usually covers the central head; when it cracks under critical damage he enters a berserk phase, abandoning defense for sheer destruction.

Stat block

ASHURA

Huge fiend (demon), chaotic neutral

Armor Class 18 (natural armor)
Initiative +4
Hit Points 218 (19d12 + 95)
Speed 40 ft.

MOD
SAVE
str
21
+5
+10
int
14
+2
+2
MOD
SAVE
dex
18
+4
+9
wis
16
+3
+8
MOD
SAVE
con
20
+5
+10
cha
15
+2
+7

Saving Throws Str +10, Dex +9, Con +10, Wis +8, Cha +7
Skills Acrobatics +9, Athletics +10, Insight +8, Perception +8
Damage Vulnerabilities radiant
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities -
Condition Immunities charmed, frightened
Senses darkvision 120 ft., passive Perception 18
Languages Abyssal, Celestial, Common, Infernal; telepathy 120 ft.
CR 13 (10,000 XP)
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