Beomeo dnd 5e demon for fern flower press fern flower press fernflowerpress.com - Large celestial golden fish with custom stat block for 5E sacred omen encounters, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore.

Beomeo

Beomeo is not a monster or yokai in the usual sense; its nature is entirely non-aggressive.
Type: celestial Habitat: clear springs, deep pools, mountain lakes, and waterfalls Region: Korea

Lore

Beomeo is not a monster or yokai in the usual sense; its nature is entirely non-aggressive. It belongs to the class of sinsu (신수)—sacred animals that bridge the divine and human realms—or to the category of seojo (서조), heavenly omens of good fortune. Its appearance is regarded as a sign of great luck, a direct message from higher powers that the current order is blessed—or that a new era of prosperity is about to begin.

Beomeo’s true home is the heavens, where it dwells amid five-colored clouds—symbols of the Five Elements (fire, water, wood, metal, earth) and the five cardinal directions. It descends to earth only to swim and play in the purest waters: clear springs, deep pools, mountain lakes, and waterfalls.

Its body is pure gold, radiating a blinding light. In Korean culture gold is linked to divinity and supreme authority. This brilliance is more than a visual effect; it is divine energy that shields the creature from anyone who approaches with ill intent.

Like an ordinary fish, Beomeo’s eyes are always open. In Buddhism the fish represents ceaseless wakefulness; monks strike the wooden fish gong (mok-eo, 목어) to remind themselves to stay spiritually alert. Beomeo embodies that ideal: its unblinking eyes signify full enlightenment and the ability to see the world without illusion, making it an impeccable herald of truth.

Stat block

Beomeo, Golden Fish

Large celestial, lawful good

Armor Class 19 (Divine Aura)
Initiative +6
Hit Points 152 (16d10 + 64)
Speed 0 ft., swim 80 ft., fly 80 ft. (hover)

MOD
SAVE
str
10
+0
+0
int
14
+2
+2
MOD
SAVE
dex
22
+6
+11
wis
22
+6
+11
MOD
SAVE
con
18
+4
+4
cha
24
+7
+11

Proficiency Bonus: +4
Saving Throws: Dex +11, Wis +11, Cha +11
Skills: Insight +11, Perception +11, Religion +7
Damage Resistances: bludgeoning, piercing, and slashing from non-magical attacks; radiant
Damage Immunities: poison
Condition Immunities: blinded, charmed, deafened, frightened, poisoned, prone
Senses: truesight 120 ft., passive Perception 21
Languages: all, telepathy 120 ft.
CR 10 (5,900 XP)
🐟✨☁️💛
Find this creature’s full lore and stat block in the book