Jorogumo dnd d&d 5e monster for fern flower press fern flower press fernflowerpress.com - large spider-woman shapechanger custom stat block for Dungeons and Dragons, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore.

JOROGUMO

The spider-woman who turns into a beauty to lure victims into her web.
Type: Large monstrosity (shapechanger), chaotic evil Habitat: Caves Region: Japan

Lore

Jorogumo ranks among the most treacherous yokai in Japanese folklore; its name 女郎蜘蛛 literally means "woman-spider." By tradition, an ordinary Nephila joro-spider that survives for roughly four hundred years undergoes a magical metamorphosis: it gains intellect, the power to change shape, and shifts its diet from insects to human beings.

The creature appears in two guises. Its true form is a colossal orb-weaver with feminine features-eight muscular limbs, venomous fangs, silk glands that spin webbing tougher than steel, and, according to some tales, a telepathic link that lets it direct lesser spiders. Its human disguise is that of an extraordinarily beautiful young woman, using charm and manipulation as its primary hunting tools.

A Jorogumo usually chooses lairs far from people-caves, flooded forest hollows, or the misty pockets behind waterfalls-yet shapeshifting lets it settle unnoticed in abandoned city buildings for years on end. They are masters of the long game, often weaving intricate social webs to isolate their prey before revealing their chitinous true form.

A famous story from the Izu Peninsula tells of a young wanderer who stopped by a waterfall. As he rested, a stunning woman appeared and offered him tea. When the traveler looked deeply into her eyes, he saw an unnatural inner flame. At that instant, fine silvery threads began weaving around his ankles, and by morning only his belongings remained beside the falls, serving as a grim testament to her hunger.

Stat block

JOROGUMO

Large monstrosity (shapechanger), chaotic evil

Armor Class 16 (natural armor)
Initiative +3
Hit Points 88 (10d10 + 30)
Speed 40 ft., climb 40 ft.

MOD
SAVE
str
18
+4
+4
int
13
+1
+1
MOD
SAVE
dex
17
+3
+7
wis
14
+2
+5
MOD
SAVE
con
16
+3
+3
cha
16
+3
+6

Saving Throws Dex +7, Wis +5, Cha +6
Skills Deception +6, Insight +5, Perception +5, Stealth +9
Damage Vulnerabilities fire
Damage Resistances -
Damage Immunities poison
Condition Immunities charmed, poisoned
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 15
Languages Common, Sylvan; telepathy 60 ft. with spiders
CR 4 (1,100 XP)
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