Kakamora dnd 5e demon for fernflower press fern flower press fernflowerpress.com - solomon islands little people custom stat block for 5E jungle cave encounters. dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore

Kakamora Scout

Tiny cave-dwelling beings with long hair and claws; shy forest spirits often called gnomes and regarded as protectors of nature.
Type: humanoid (kakamora) Habitat: caves and deep jungle Region: Solomon Islands

Lore

Kakamora (Fairies) - Solomon Islands - Tiny cave-dwelling beings with long hair and claws; shy forest spirits often called gnomes and regarded as protectors of nature.

Kakamora are a mythological race deeply rooted in Melanesian folklore, especially on the Solomon Islands. They stand as one of the best-known examples of Oceania’s “little people,” blending traits of forest spirit, goblin, and hominid cryptid. Kakamora are closely tied to the large, jungle-choked interiors of Makira (historically San Cristóbal). Islanders classify them as a mythical population of elf-like beings—legendary dwarf folk. Though the word kakamora is often used as a blanket term for “little people” in the region, many localized names exist, hinting at subtle differences in appearance or temperament from island to island.

Regional variants include:

• Mumu — southern Malaita
• Dodore — northern Malaita
• Kalibohibohi — Guadalcanal
• Tutulangi — certain other Solomon Islands

Kakamora are noted for extreme short stature. The smallest may reach only six inches (about 15 cm); the largest, three to four feet (roughly 95–125 cm). The average height is around four feet (120 cm). Such a spread (tiny to child-sized) could reflect age or sex differences—or the possibility that several related but distinct beings share one name. Universally, they are described as dwarfish or halfling-sized “little men.” A key anatomical trait is their thick body hair, giving them a wild, beast-like look. They speak a language unlike any Melanesian tongue and communicate in an odd, rapid style. Their most frightening feature is the set of long, razor-sharp nails (claws) they wield to slash or tear prey.

Stat block

Kakamora Scout

Small humanoid (kakamora), chaotic neutral

Armor Class 15 (natural armor)
Initiative +3
Hit Points 45 (10d6 + 10)
Speed 30 ft., climb 20 ft.

MOD
SAVE
str
8
-1
-1
int
10
+0
+0
MOD
SAVE
dex
17
+3
+5
wis
13
+1
+3
MOD
SAVE
con
12
+1
+1
cha
8
-1
-1

Saving Throws Dex +5, Wis +3
Skills Perception +3, Stealth +7 (forest only)
Damage Vulnerabilities fire
Condition Immunities frightened while invisible
Senses darkvision 60 ft., passive Perception 13
Languages -; telepathy 120 ft. (creature must understand a language)
CR 1 (200 XP) Proficiency Bonus +2
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