Classic Card & Dice Games
Classic Card & Dice Games
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- Barbarian: “I really need an Amulet of Health to withstand the harshest battles.”
- Bard: “I’m dreaming of finding the Golden Lute. Its enchanted strings would amplify my spells and songs.”
- Druid: “I’ve heard of the Enchanted Herb that grows deep in the forest. It would help me brew powerful potions.”
- Fighter: “My dream is to wield a Mithral Sword, its lightness and strength are unmatched in combat.”
- Warlock: “I’ve heard of an Ancient Demon Skull, its power would greatly enhance my spells.”

The Book is an illustrated guide to traditional card and dice games. Inspired by historical gambling and based on card games popular in different countries and eras, it has been structured into a book to enhance your gaming experience in 5E, RPGs, TTRPG games. These games can be incorporated into your adventures, offering a variety for your campaigns.
In some situations, you can simply play one of the games from the book with your friends.
Each entry about game includes: game name, brief description, number of dice or cards, game setup, gameplay, tables if applicable, end of game, notes, and an illustrated example playthrough.
We have included simple games in the book that do not require lengthy rule learning or extended play sessions.
This allows you to incorporate them into your adventure, making each session unique. The variety of games ensures that you can choose the right one and use a different game each time.

- A full-color, softcover or hardcover book (6” x 9”) with about 120 pages of card and dice games.
- Over 100 illustrated and detailed descriptions of card and dice games.
- Structured game descriptions that allow for quick understanding of the rules and gameplay.
- An illustrated example of a gameplay session helps visualize how the game is played.
- Carefully selected games that don’t require lengthy learning or extended play sessions for your adventure.
- We used a design style familiar to 5E players, making this book a perfect addition to your collection.
- In some situations, you can simply play one of the games from the book with your friends.
Structured game descriptions

An illustrated example of a gameplay session

The rules are organized into easy-to-understand tables


| • Sixty-One | • Nine | • My Ship Sails | • Old Maid |
| • The Witch | • Agram | • Newmarket | • Little Chests |
| • Bonjour, Madame! Pardon, Monsieur! | • Quads | • Donkey | • Rummy |
| • Rich Man | • Red or Black | • Pexeso | • Crazy Eights |
| • Joker | • Bingo | • Meow-Meow | • Hearts |
| • Boom! | • Green Meadow | • Go Fish | • Presidents |
| • Red Dog | • Animals | • Boozer | • Guts |
| • War | • Green Meadow (Heads - Up) | • Rolling Stone | • Six Card Golf |
| • Faro | • Play or Pay | • Concentration | • Krambambuli |
| • Frog | • Chicken | • Snip Snap Snorem | • Linger Longer |

| • Straight Golf | • Buck Dice | • Everest | • Drop Dead |
| • Midnight | • Aces | • Macau | • Double Cameroon |
| • Ship, Captain, and Crew | • Blackjack | • Chicago | • Left Center Right |
| • Beetle | • Sevens | • Game of Six | • Going to Boston |
| • Three’s Away | • Run For It | • Tenzi | • Farkle |