Azeman dnd d&d 5e monster for fern flower press fern flower press fernflowerpress.com - witch-vampire shapechanger custom stat block for Dungeons and Dragons, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore.

AZEMAN

A witch-vampire who sheds her skin at night to hunt as a glowing orb or a predatory beast.
Type: Medium shapechanger (fiend), chaotic evil Habitat: Rural villages, secluded huts Region: Suriname (South America)

Lore

The Azeman phenomenon takes shape in the distinctive cultural landscape of Suriname; the name literally means "to feed on carrion" and is often applied to a witch or sorceress-vampire.

This vampire exists in three states. By day, it appears as an ordinary person-often elderly or withdrawn. Tells of their nature include chronically bloodshot eyes, toes held in a curled position, and a restless avoidance of eye contact. At night, the Azeman performs a vile ritual, peeling off its skin and hiding it in a rice mortar or secret spot. The skinless body is raw, ultrasensitive tissue that reacts violently even to a faint trace of salt.

Once the skin is shed, the creature becomes a glowing orb-the "death-light." In this form, it slips through keyholes and cracks. Reaching its hunting ground, the orb transforms into an animal; usually a vampire bat, a jaguar, or a striped owl. The Azeman retains human intelligence and a mystical bond to its hidden skin; any damage to the hide is felt instantly. Human blood is its only source of preternatural longevity.

Stat block

AZEMAN

Medium shapechanger (fiend), chaotic evil

Armor Class 15 (natural armor; 17 in Death-Light form)
Initiative +3
Hit Points 110 (13d8 + 52)
Speed 30 ft. (human); fly 40 ft. (Death-Light); walk 40 ft., climb 40 ft. (jaguar); fly 60 ft. (bat/owl)

MOD
SAVE
str
18
+4
+4
int
13
+1
+1
MOD
SAVE
dex
17
+3
+6
wis
14
+2
+5
MOD
SAVE
con
18
+4
+4
cha
16
+3
+6

Proficiency Bonus +3
Saving Throws Dex +6, Wis +5, Cha +6
Skills Deception +6, Insight +5, Perception +5, Stealth +9
Damage Vulnerabilities salt (see Salted Flesh)
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks (Death-Light form only)
Condition Immunities charmed
Senses darkvision 120 ft., passive Perception 15
Languages Sranan Tongo, Common, Infernal
CR 6 (2,300 XP)
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