Bouda dnd d&d 5e monster for fernflower press fern flower press fernflowerpress.com - were-hyena blood-drinking shapechanger spirit custom stat block for Dungeons and Dragons, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore.

BOUDA

A were-hyena who wears a magic amulet and digs up corpses or attacks the living.
Type: Medium humanoid (shapechanger), neutral evil Habitat: Forest, Village Fringes Region: Ethiopia

Lore

Bouda represents a complex stratum of East African demonology that weaves together concepts of vampirism and hyena-werewolves. In Amharic, the word refers both to shaman-like figures capable of casting the evil eye and to living vampires who can transform into hyenas at will. This etymological web spans across many dialects, including Tigrinya and Somali, consistently pointing to individuals who retain their human memories while assuming a beast's form to carry out acts of violence.

In human guise, a Bouda is nearly indistinguishable from a common neighbor, yet they possess subtle vampiric markers. They are often noted for a nasal, droning voice and unnaturally thick hair, accompanied by a telltale cadaverous or earthy odor. The animal form appears as a large spotted hyena, always marked by a distinctive magic amulet around its neck. If this amulet is lost, the Bouda is robbed of its power to revert to human form, condemned to wander forever as a scavenger of the wild.

Hyenas are frequently seen prowling near graveyards and village outskirts, hunting for fresh carrion. In their beast form, Boudas possess the strength to dig up graves, eagerly devouring the remains of the dead. Despite their physical power, their nature is often described as treacherous and cowardly; they generally avoid direct conflict unless they have a clear advantage, preferring to strike when their prey is vulnerable or isolated after dark.

Facing a Bouda face-to-face requires immense mental fortitude. Because they are masters of deception, the suspicion of a Bouda's presence can tear a community apart through paranoia. Folklore suggests that to defeat one, a traveler must show no fear and be ready to fight immediately upon confrontation. They are especially vulnerable to radiant light and weapons forged of silver or consecrated iron, which can pierce their magically-thickened hides and end their cycle of tomb-robbing terror.

Stat block

BOUDA

Medium humanoid (shapechanger), neutral evil

Armor Class 15 (natural armor)
Initiative +3
Hit Points 68 (8d10 + 24)
Speed 30 ft. (40 ft. in hyena form)

MOD
SAVE
str
17
+3
+3
int
12
+1
+1
MOD
SAVE
dex
16
+3
+6
wis
15
+2
+5
MOD
SAVE
con
16
+3
+3
cha
14
+2
+5

Saving Throws Dex +6, Wis +5, Cha +5
Skills Deception +5, Perception +5, Stealth +6; smith's tools +6
Damage Vulnerabilities radiant
Damage Resistances necrotic; bludgeoning, piercing, and slashing from non-magical attacks that aren't silvered or made of consecrated iron
Senses darkvision 60 ft., passive Perception 15
Languages Common, Abyssal, one other language it knew in life
CR 5 (1,800 XP)
🐕 🌕 🩸
Find this creature's full lore and stat block in the book