Ch'ing Shih hopping vampire dnd d&d 5e fernflower press fern flower press fernflowerpress.com from Chinese folklore, a stiff-limbed undead spirit for tabletop RPG, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore.

CH'ING SHIH

The "hopping vampire" whose knees don't bend and whose breath is poisonous. With age it learns to fly and even turn into a wolf.
Type: Medium undead, neutral evil Habitat: Graveyards, abandoned shrines Region: China

Lore

The Ch'ing Shih, known worldwide as the "hopping vampire," is a synthesis of Daoist religious beliefs and ancient social customs. The name consists of the characters chiang, meaning rigidity, and shih, meaning corpse. This rigidity is the creature's defining physical trait; because rigor mortis has permanently locked its joints, it is unable to bend its knees and must move in rhythmic, unsettling hops with its arms stretched forward for balance.

The essence of the phenomenon stems from the Daoist model of the soul, which divides into the hun (bright, yang) and the po (dark, yin). If burial rites are disrupted, the po remains tied to the flesh, creating an autonomous organism driven by a chronic deficit of yang-qi. This creature is made of pure darkness and seeks to replenish its energy by feeding on the blood and life force of the living, operating on a purely bestial, instinctive level.

A Ch'ing Shih's appearance is closely tied to its stage of decay. In its early stages, it is covered in a whitish fungal bloom known as "corpse moss." It possesses red eyes, jagged teeth, and long, curved nails that have hardened into claws. Interestingly, it is thought to be nearly blind; it tracks prey primarily by sensing the streams of qi emanating from the breath of warm-blooded beings. Consequently, a person can temporarily vanish from the vampire's perception by holding their breath completely.

As a Ch'ing Shih ages, it becomes significantly more dangerous. While younger specimens are restricted to hopping through graveyards and abandoned shrines, ancient ones are said to grow long white hair, develop the ability to fly, and even master the power of shapeshifting into a wolf. These elder vampires are no longer simple ghouls; they are cunning predators of the night that serve as a grim reminder of the importance of honoring the dead and ensuring every soul finds its proper path to the afterlife.

Stat block

CH'ING SHIH

Medium undead, neutral evil

Armor Class 14 (natural armor)
Initiative +1
Hit Points 60 (8d8 + 24)
Speed 20 ft., hop 30 ft. (see Hop)

MOD
SAVE
str
16
+3
+3
int
6
-2
-2
MOD
SAVE
dex
12
+1
+1
wis
12
+1
+1
MOD
SAVE
con
16
+3
+5
cha
6
-2
-2

Saving Throws Con +5
Skills Perception +3, Stealth +3
Damage Resistances bludgeoning, piercing, and slashing from non-magical attacks
Damage Immunities poison
Condition Immunities poisoned, prone
Senses darkvision 60 ft., qi-sight 60 ft. (blindsight; breathing creatures only), passive Perception 13
Languages understands Common and one regional language but can't speak
CR 4 (1,100 XP)
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