In-o dnd 5e demon for fern flower press fern flower press fernflowerpress.com - Korean water-dwelling humanoid custom stat block for 5E coastal folklore encounters, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore.

In-o

Water-dwelling beings with yellowish, prominent eyes, pronounced ears, a yellow beard, and black hair; bodies are pale red with white patches.
Type: humanoid (in-o) Habitat: coastal waters, islands, wells, and sea inlets Region: Korea

Lore

Ino, the Mermaids (인어) — Water-dwelling beings with yellowish, prominent eyes, pronounced ears, a yellow beard, and black hair; bodies are pale red with white patches. They can lure the unwary underwater.

In-o (인어) is the name of a water-dwelling creature from Korean folklore. These beings are fully humanoid, with several distinctive traits, and look nothing like European mermaids. Descriptions say they have a high bridge to the nose and yellow-tinged eyes, pronounced outer ears, a yellow beard, and black hair—often compared to a horse’s tail. Their skin is pale red with patches as white as pearl, the result of spending most of their lives in the water. Unlike many aquatic creatures, they have no scales. One unique feature: their tears are said to be white. As they age, a black pattern appears on their backs.

The myths of the In-o are deeply rooted in coastal culture and tied to real geographic locations, giving the stories special weight. Legends place them near specific seaside regions and islands such as Heuksando, Jangbongdo, Geomundo, and Dochodo. In-o are said to live in both fresh and salt water. One tale tells of an In-o healing its wounds by jumping into a village well. No reliable story explains how long an In-o can remain on land; daytime sightings are absent. Most accounts suggest they avoid sunlight because of their sensitive skin and venture ashore only at night, returning to the water after roughly three hours.

Stat block

In-o

Medium humanoid (in-o), neutral

Armor Class 13 (tough hide)
Initiative +2
Hit Points 38 (7d8 + 7)
Speed 30 ft., swim 40 ft.

MOD
SAVE
str
12
+1
+1
int
12
+1
+1
MOD
SAVE
dex
14
+2
+4
wis
14
+2
+4
MOD
SAVE
con
12
+1
+1
cha
15
+2
+2

Saving Throws Dex +4, Wis +4
Skills Medicine +4, Perception +4, Performance (weaving) +4, Stealth +4 (in water only)
Damage Vulnerabilities radiant (sun-sensitive skin)
Damage Resistances cold
Damage Immunities
Condition Immunities
Senses darkvision 60 ft., passive Perception 14
Languages Aquan, Common, Sylvan
CR 1/2 (100 XP)
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