Kishi Alpha dnd d&d 5e fernflower press fern flower press fernflowerpress.com two-headed hyena demon from Angolan folklore for tabletop RPG, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore

KISHI (ALPHA)

A demon that appears as a two-headed hyena but can turn into a handsome man to charm women and spread its bloodline.
Type: Large fiend (shapechanger), chaotic evil Habitat: Hills, caves, village outskirts Region: Angola

Lore

The very name kishi goes back to the Bantu linguistic stratum of Central and Southern Africa, where words like kishi, nkishi, and mukisi referred to a spirit or a supernatural manifestation of power. In folklore, the creature's most striking trait is anatomical duality: a forward face of exceptional beauty and a hidden rear hyena muzzle built to crush bone.

The forward, mask-like face inspires trust and lowers a victim's guard through charm and social grace. The rear face is the true predator; once it bites, legend says its jaws cannot be forced apart. Long tangled hair hides the monstrous side of the skull, allowing the kishi to pass among humans as a traveler, warrior, or wealthy guest.

Its habitat is as dual as its body. It dwells in hills and caves overlooking settlements, with lairs described as foul-smelling and heaped with bones. At the same time, it can live inside villages and towns for long periods, blending into local life while selecting victims and building influence through deception.

Many legends claim the kishi abducts women, forces childbirth, and raises the offspring as man-eaters. Other versions describe a slower method: the demon marries in human guise, presses for immediate conception, then reveals its predatory nature only when escape is no longer possible. In both versions, seduction is only a prelude to lineage, control, and bloodshed.

Stat block

KISHI (ALPHA)

Large fiend (shapechanger), chaotic evil

Armor Class 16 (natural armor)
Initiative +3
Hit Points 162 (17d10 + 68)
Speed 40 ft.

MOD
SAVE
str
18
+4
+4
int
14
+2
+2
MOD
SAVE
dex
17
+3
+7
wis
14
+2
+6
MOD
SAVE
con
18
+4
+8
cha
18
+4
+8

Saving Throws Dex +7, Wis +6, Cha +8
Skills Deception +8, Insight +6, Perception +6, Persuasion +8, Stealth +7
Damage Vulnerabilities -
Damage Resistances poison
Damage Immunities -
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16 (see Two-Faced Vigilance)
Languages Common, Abyssal, two regional languages
CR 8 (3,900 XP)
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