Kostomakh reanimated undead deadwalker risen from graves in cursed folklore, fernflower press fern flower press fernflowerpress.com, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore

Kostomakh

Сreatures that are reanimated dead who have not found peace after death.
Type: undead Habitat: graveyards and burial grounds Region: Witchwood

Lore

According to myths, they rise from their graves and wander at night, mainly in the places of their burial or nearby areas. Their appearance is often associated with curses, tragedies, or bad omens.

In folklore tales, encountering a Kostomakh was considered extremely dangerous and foreshadowed misfortune. They could bring diseases, failures in farming and personal life, or even death. Their existence was also linked to violations of traditional moral and religious norms, such as disrespect for ancestors or improper treatment of the deceased.

It was believed that Kostomakhs could be especially active at certain times of the year—for example, during holidays dedicated to the remembrance of the dead. In some regions, people believed they could be appeased by performing a special ritual of reburial with all the proper ceremonies.

To protect themselves from these creatures, various magical and religious methods were used. One such practice involved conducting funeral rites correctly and reading prayers.

Stat block

Kostomakh Awakened

Medium undead, neutral evil

Armor Class 15 (natural armor)
Initiative +1
Hit Points 97 (13d8 + 39)
Speed 30 ft.

MOD
SAVE
str
18
+4
+4
int
10
+0
+0
MOD
SAVE
dex
12
+1
+1
wis
14
+2
+5
MOD
SAVE
con
16
+3
+3
cha
8
−1
−1

Saving Throws Wis +5
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60 ft., passive Perception 12
Languages Understands the languages it knew in life but can't speak
CR 6
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