Labartu dnd 5e demon for fern flower press fern flower press fernflowerpress.com - Large fiend with custom stat block for 5E marsh and ruin encounters, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore.

Labartu

Exiled annihilator demoness of marshes, ruins, and predatory wrath.
Type: Demon Habitat: Swamps, mountains, and desolate ruins Region: Wilderness and fallen cities

Lore

Labartu—or in another variant, Lamashtu—translates as “she who erases” or “the annihilator.” In legend, Labartu is regarded as a goddess or demigoddess, possessed of free will and acting outside the direct influence of the great gods.

In classical imagery, Labartu’s head is that of a lion; long, pointed ears jut upward, and broad, blunt donkey-like teeth clash with the predatory skull. In moments of aggression her jaws snap open in a bestial roar, a long curved tongue lolling out. Her torso is human yet sinewy, the musculature sharply defined, her entire skin cloaked in thick fur. Every limb is built for rending flesh and locking onto prey. Her legs end in the powerful scaled talons of the predator bird Anzu, the hooked claws able to punch through armor. In each hand she grips a writhing, two-headed venomous serpent, used as a living whip or a source of deadly poison. A feverish aura of heat and menace hangs about her.

Labartu is the daughter of Anu, the supreme sky god. Though she once lived in the heavenly courts, she exhibited unprecedented cruelty and twisted desires. Legend says she openly demanded the gods’ permission to feast on the flesh and blood of human infants. For these vile acts and her rebellious nature, Anu hurled her from the heavens to the earth.

Cast out of the pantheon, the demoness became a wanderer. She haunts swamps and reed-choked marshes, mountains and desolate badlands, the ruins of cities. A solitary creature, she tolerates no rivals and is quick to confront other greater demons.

Stat block

Labartu

Large fiend (demon), chaotic evil

Armor Class 17 (natural armor)
Initiative +4
Hit Points 241 (21d10 + 126)
Speed 40 ft., climb 40 ft., fly 60 ft. (hover)

MOD
SAVE
str
20
+5
+5
int
16
+3
+3
MOD
SAVE
dex
18
+4
+8
wis
18
+4
+8
MOD
SAVE
con
22
+6
+10
cha
18
+4
+8

Saving Throws Dex +8, Con +10, Wis +8, Cha +8
Skills Arcana +7, Intimidation +8, Perception +8, Stealth +8
Damage Resistances cold; fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 18
Languages Abyssal, Celestial, Common; telepathy 120 ft.
CR 12 (8,400 XP) Proficiency Bonus: +4
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