Wume dnd d&d 5e fernflower press fern flower press fernflowerpress.com vampire revenant from Benin folklore, a high-intelligence unburied criminal spirit for tabletop RPG, dnd, monster, creature, beast, 5e, bestiary, by cr, homebrew, tome, guide, lore, stat blocks, tools, modules, legend, folklore

WUME

A vampire that rises from the unburied corpse of a criminal.
Type: Medium undead (shapechanger), neutral evil Habitat: Graves, Villages Region: Benin (West Africa)

Lore

The Wume phenomenon takes shape within the mythic landscape of the Gulf of Guinea coast. It is regarded as a revenant of exceptional intelligence and formidable physical power, capable of exerting a subtle, telepathic influence on the minds of the living. Unlike the animalistic vampires of other regions, the Wume retains the full cognitive function of the person it once was, now fueled by a supernatural malice and an unquenchable thirst for life-force.

The creature's origin is rooted in a severe violation of social and religious norms. A Wume typically rises from the corpse of a criminal whom the community has refused to bury, thereby denying them passage to the realm of the ancestors. This refusal to grant proper rites, combined with the weight of the individual's earthly transgressions, triggers an undead curse. The spirit remains trapped within the shell, turning the body into a predator that exists beyond the control of any conventional sorcerer.

Folklore emphasizes the Wume's flawless physical preservation. Its skin is described as unnaturally thick and resistant to common blades, while its powerful musculature hints at a strength far beyond that of a mortal man. Its eyes frequently glow with a dull, predatory light, signaling a perpetual readiness to hunt. Because its hands are considered its primary weapons, the only known way to neutralize a Wume is to pin its arms tightly against its torso and bind it entirely in blessed ropes, rendering it as immobile as a mummy.

Despite these physical advantages, the creature's sharp intellect remains the primary threat to any settlement. A Wume does not attack blindly; it meticulously plans its assaults and selects specific victims to demoralize a community. Even after a Wume has been returned to the earth, it can use its psychic prowess to compel anyone who approaches its grave to unearth it. This mental assault is nearly impossible to resist without specific ritual protection, making the Wume a master of escaping its own confinement.

Stat block

WUME

Medium undead (shapechanger), neutral evil

Armor Class 17 (natural armor; see Thick Hide)
Initiative +2
Hit Points 110 (13d10 + 39)
Speed 40 ft., climb 20 ft.

MOD
SAVE
str
20
+5
+5
int
16
+3
+3
MOD
SAVE
dex
14
+2
+2
wis
14
+2
+6
MOD
SAVE
con
16
+3
+7
cha
18
+4
+7

Saving Throws Con +7, Wis +6, Cha +7
Skills Insight +6, Perception +6, Stealth +6
Damage Vulnerabilities -
Damage Resistances necrotic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered or blessed
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 16
Languages the languages it knew in life; telepathy 120 ft.
CR 8 (3,900 XP)
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